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   <div id="projectname">NGUI: Next-Gen UI kit
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<a href="#nested-classes">Classes</a> &#124;
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<p>Tools for the editor  
 <a href="class_n_g_u_i_editor_tools.html#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_n_g_u_i_editor_tools_1_1_int_vector.html">IntVector</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Struct type for the integer vector field below.  <a href="struct_n_g_u_i_editor_tools_1_1_int_vector.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
<tr class="memitem:aa6287310929bdcdf1c34578c2837fd6e"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#aa6287310929bdcdf1c34578c2837fd6e">DrawTiledTexture</a> (Rect rect, Texture tex)</td></tr>
<tr class="memdesc:aa6287310929bdcdf1c34578c2837fd6e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draws the tiled texture. Like GUI.DrawTexture() but tiled instead of stretched.  <a href="#aa6287310929bdcdf1c34578c2837fd6e">More...</a><br /></td></tr>
<tr class="separator:aa6287310929bdcdf1c34578c2837fd6e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7dd755560cbf8f92da08ac3db631628c"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a7dd755560cbf8f92da08ac3db631628c">DrawOutline</a> (Rect rect)</td></tr>
<tr class="memdesc:a7dd755560cbf8f92da08ac3db631628c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a single-pixel outline around the specified rectangle.  <a href="#a7dd755560cbf8f92da08ac3db631628c">More...</a><br /></td></tr>
<tr class="separator:a7dd755560cbf8f92da08ac3db631628c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac491ca5c0945570e3dfae940f35f9d00"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#ac491ca5c0945570e3dfae940f35f9d00">DrawOutline</a> (Rect rect, Color color)</td></tr>
<tr class="memdesc:ac491ca5c0945570e3dfae940f35f9d00"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a single-pixel outline around the specified rectangle.  <a href="#ac491ca5c0945570e3dfae940f35f9d00">More...</a><br /></td></tr>
<tr class="separator:ac491ca5c0945570e3dfae940f35f9d00"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3d14155c59ed5e3c60763eed28c6f53e"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a3d14155c59ed5e3c60763eed28c6f53e">DrawOutline</a> (Rect rect, Rect relative, Color color)</td></tr>
<tr class="memdesc:a3d14155c59ed5e3c60763eed28c6f53e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a selection outline around the specified rectangle.  <a href="#a3d14155c59ed5e3c60763eed28c6f53e">More...</a><br /></td></tr>
<tr class="separator:a3d14155c59ed5e3c60763eed28c6f53e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af3e2058960b4e76b28b22c9525bcde51"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#af3e2058960b4e76b28b22c9525bcde51">DrawOutline</a> (Rect rect, Rect relative)</td></tr>
<tr class="memdesc:af3e2058960b4e76b28b22c9525bcde51"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a selection outline around the specified rectangle.  <a href="#af3e2058960b4e76b28b22c9525bcde51">More...</a><br /></td></tr>
<tr class="separator:af3e2058960b4e76b28b22c9525bcde51"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4b55a55bca2c1049ad4635890cabe052"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a4b55a55bca2c1049ad4635890cabe052">DrawOutline</a> (Rect rect, Rect outer, Rect inner)</td></tr>
<tr class="memdesc:a4b55a55bca2c1049ad4635890cabe052"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a 9-sliced outline.  <a href="#a4b55a55bca2c1049ad4635890cabe052">More...</a><br /></td></tr>
<tr class="separator:a4b55a55bca2c1049ad4635890cabe052"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5b48c8194c55cc94a71af3ded25d77b2"><td class="memItemLeft" align="right" valign="top">static Rect&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a5b48c8194c55cc94a71af3ded25d77b2">DrawBackground</a> (Texture2D tex, float ratio)</td></tr>
<tr class="memdesc:a5b48c8194c55cc94a71af3ded25d77b2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a checkered background for the specified texture.  <a href="#a5b48c8194c55cc94a71af3ded25d77b2">More...</a><br /></td></tr>
<tr class="separator:a5b48c8194c55cc94a71af3ded25d77b2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a74fbaec1f7cc8e45f8e491df1f6f34bc"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a74fbaec1f7cc8e45f8e491df1f6f34bc">DrawSeparator</a> ()</td></tr>
<tr class="memdesc:a74fbaec1f7cc8e45f8e491df1f6f34bc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a visible separator in addition to adding some padding.  <a href="#a74fbaec1f7cc8e45f8e491df1f6f34bc">More...</a><br /></td></tr>
<tr class="separator:a74fbaec1f7cc8e45f8e491df1f6f34bc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a44b916e6d63a693d3e189981d6341923"><td class="memItemLeft" align="right" valign="top">static string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a44b916e6d63a693d3e189981d6341923">DrawList</a> (string field, string[] list, string selection, params GUILayoutOption[] options)</td></tr>
<tr class="memdesc:a44b916e6d63a693d3e189981d6341923"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convenience function that displays a list of sprites and returns the selected value.  <a href="#a44b916e6d63a693d3e189981d6341923">More...</a><br /></td></tr>
<tr class="separator:a44b916e6d63a693d3e189981d6341923"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a20a8ccc471a655ff27fdab1cc99bbfcb"><td class="memItemLeft" align="right" valign="top">static string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a20a8ccc471a655ff27fdab1cc99bbfcb">DrawAdvancedList</a> (string field, string[] list, string selection, params GUILayoutOption[] options)</td></tr>
<tr class="memdesc:a20a8ccc471a655ff27fdab1cc99bbfcb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convenience function that displays a list of sprites and returns the selected value.  <a href="#a20a8ccc471a655ff27fdab1cc99bbfcb">More...</a><br /></td></tr>
<tr class="separator:a20a8ccc471a655ff27fdab1cc99bbfcb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:adce07d47d0bc02facdac11226a90ef1b"><td class="memItemLeft" align="right" valign="top">static GameObject&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#adce07d47d0bc02facdac11226a90ef1b">SelectedRoot</a> ()</td></tr>
<tr class="memdesc:adce07d47d0bc02facdac11226a90ef1b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper function that returns the selected root object.  <a href="#adce07d47d0bc02facdac11226a90ef1b">More...</a><br /></td></tr>
<tr class="separator:adce07d47d0bc02facdac11226a90ef1b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a780f6a9ed4d557e74238f711328d13eb"><td class="memItemLeft" align="right" valign="top">static GameObject&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a780f6a9ed4d557e74238f711328d13eb">SelectedRoot</a> (bool createIfMissing)</td></tr>
<tr class="memdesc:a780f6a9ed4d557e74238f711328d13eb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper function that returns the selected root object.  <a href="#a780f6a9ed4d557e74238f711328d13eb">More...</a><br /></td></tr>
<tr class="separator:a780f6a9ed4d557e74238f711328d13eb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aefc6ab99cd49f2d38b26b65ab582cd54"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#aefc6ab99cd49f2d38b26b65ab582cd54">WillLosePrefab</a> (GameObject root)</td></tr>
<tr class="memdesc:aefc6ab99cd49f2d38b26b65ab582cd54"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper function that checks to see if this action would break the prefab connection.  <a href="#aefc6ab99cd49f2d38b26b65ab582cd54">More...</a><br /></td></tr>
<tr class="separator:aefc6ab99cd49f2d38b26b65ab582cd54"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad118b10ceb3c995624deb8d352ee50a9"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#ad118b10ceb3c995624deb8d352ee50a9">MakeTextureReadable</a> (string path, bool force)</td></tr>
<tr class="memdesc:ad118b10ceb3c995624deb8d352ee50a9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Change the import settings of the specified texture asset, making it readable.  <a href="#ad118b10ceb3c995624deb8d352ee50a9">More...</a><br /></td></tr>
<tr class="separator:ad118b10ceb3c995624deb8d352ee50a9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0c04f53f901728648f360f3e02353897"><td class="memItemLeft" align="right" valign="top">static Texture2D&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a0c04f53f901728648f360f3e02353897">ImportTexture</a> (string path, bool forInput, bool force, bool alphaTransparency)</td></tr>
<tr class="memdesc:a0c04f53f901728648f360f3e02353897"><td class="mdescLeft">&#160;</td><td class="mdescRight">Fix the import settings for the specified texture, re-importing it if necessary.  <a href="#a0c04f53f901728648f360f3e02353897">More...</a><br /></td></tr>
<tr class="separator:a0c04f53f901728648f360f3e02353897"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a24f55768e8e2c5cf501b1a25fdf74d2e"><td class="memItemLeft" align="right" valign="top">static Texture2D&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a24f55768e8e2c5cf501b1a25fdf74d2e">ImportTexture</a> (Texture tex, bool forInput, bool force, bool alphaTransparency)</td></tr>
<tr class="memdesc:a24f55768e8e2c5cf501b1a25fdf74d2e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Fix the import settings for the specified texture, re-importing it if necessary.  <a href="#a24f55768e8e2c5cf501b1a25fdf74d2e">More...</a><br /></td></tr>
<tr class="separator:a24f55768e8e2c5cf501b1a25fdf74d2e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2336b6f9ae0b04ecda74aa119dd339e2"><td class="memItemLeft" align="right" valign="top">static string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a2336b6f9ae0b04ecda74aa119dd339e2">GetSaveableTexturePath</a> (<a class="el" href="class_u_i_atlas.html">UIAtlas</a> atlas)</td></tr>
<tr class="memdesc:a2336b6f9ae0b04ecda74aa119dd339e2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Figures out the saveable filename for the texture of the specified atlas.  <a href="#a2336b6f9ae0b04ecda74aa119dd339e2">More...</a><br /></td></tr>
<tr class="separator:a2336b6f9ae0b04ecda74aa119dd339e2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab0526d655811eb72e0ebad5d34cc6343"><td class="memItemLeft" align="right" valign="top">static string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#ab0526d655811eb72e0ebad5d34cc6343">GetSelectionFolder</a> ()</td></tr>
<tr class="memdesc:ab0526d655811eb72e0ebad5d34cc6343"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper function that returns the folder where the current selection resides.  <a href="#ab0526d655811eb72e0ebad5d34cc6343">More...</a><br /></td></tr>
<tr class="separator:ab0526d655811eb72e0ebad5d34cc6343"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a99ccaee184db4683732f42fd7b1270c8"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="struct_n_g_u_i_editor_tools_1_1_int_vector.html">IntVector</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a99ccaee184db4683732f42fd7b1270c8">IntPair</a> (string prefix, string leftCaption, string rightCaption, int x, int y)</td></tr>
<tr class="memdesc:a99ccaee184db4683732f42fd7b1270c8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Integer vector field.  <a href="#a99ccaee184db4683732f42fd7b1270c8">More...</a><br /></td></tr>
<tr class="separator:a99ccaee184db4683732f42fd7b1270c8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a913599880c5a7a5248466b17a7e72702"><td class="memItemLeft" align="right" valign="top">static Rect&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a913599880c5a7a5248466b17a7e72702">IntRect</a> (string prefix, Rect rect)</td></tr>
<tr class="memdesc:a913599880c5a7a5248466b17a7e72702"><td class="mdescLeft">&#160;</td><td class="mdescRight">Integer rectangle field.  <a href="#a913599880c5a7a5248466b17a7e72702">More...</a><br /></td></tr>
<tr class="separator:a913599880c5a7a5248466b17a7e72702"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:afb35d37f80d7450d72eee553e8ee398a"><td class="memItemLeft" align="right" valign="top">static Vector4&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#afb35d37f80d7450d72eee553e8ee398a">IntPadding</a> (string prefix, Vector4 v)</td></tr>
<tr class="memdesc:afb35d37f80d7450d72eee553e8ee398a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Integer vector field.  <a href="#afb35d37f80d7450d72eee553e8ee398a">More...</a><br /></td></tr>
<tr class="separator:afb35d37f80d7450d72eee553e8ee398a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa6ea9e21d6893f09652e2709b4305037"><td class="memItemLeft" align="right" valign="top">static List&lt; T &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#aa6ea9e21d6893f09652e2709b4305037">FindAll&lt; T &gt;</a> ()</td></tr>
<tr class="memdesc:aa6ea9e21d6893f09652e2709b4305037"><td class="mdescLeft">&#160;</td><td class="mdescRight">Find all scene components, active or inactive.  <a href="#aa6ea9e21d6893f09652e2709b4305037">More...</a><br /></td></tr>
<tr class="separator:aa6ea9e21d6893f09652e2709b4305037"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a05de760a05c3d78ee921b8d8136d4d48"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a05de760a05c3d78ee921b8d8136d4d48">DrawPrefixButton</a> (string text)</td></tr>
<tr class="separator:a05de760a05c3d78ee921b8d8136d4d48"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:afa0bc0abf543a21f702a96da23b4ba56"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#afa0bc0abf543a21f702a96da23b4ba56">DrawPrefixButton</a> (string text, params GUILayoutOption[] options)</td></tr>
<tr class="separator:afa0bc0abf543a21f702a96da23b4ba56"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9a78777af208c81663b842a03b76381d"><td class="memItemLeft" align="right" valign="top">static int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a9a78777af208c81663b842a03b76381d">DrawPrefixList</a> (int index, string[] list, params GUILayoutOption[] options)</td></tr>
<tr class="separator:a9a78777af208c81663b842a03b76381d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a21d36951e64ebff0318b4bf126b0f78e"><td class="memItemLeft" align="right" valign="top">static int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a21d36951e64ebff0318b4bf126b0f78e">DrawPrefixList</a> (string text, int index, string[] list, params GUILayoutOption[] options)</td></tr>
<tr class="separator:a21d36951e64ebff0318b4bf126b0f78e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a47ce47b3a14b060a90f31e1dc1195eb2"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a47ce47b3a14b060a90f31e1dc1195eb2">DrawSprite</a> (Texture2D tex, Rect rect, <a class="el" href="class_u_i_sprite_data.html">UISpriteData</a> sprite, Color color)</td></tr>
<tr class="memdesc:a47ce47b3a14b060a90f31e1dc1195eb2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a sprite preview.  <a href="#a47ce47b3a14b060a90f31e1dc1195eb2">More...</a><br /></td></tr>
<tr class="separator:a47ce47b3a14b060a90f31e1dc1195eb2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6dd56193808473ecb763d39d7ebf7a67"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a6dd56193808473ecb763d39d7ebf7a67">DrawSprite</a> (Texture2D tex, Rect drawRect, <a class="el" href="class_u_i_sprite_data.html">UISpriteData</a> sprite, Color color, Material mat)</td></tr>
<tr class="memdesc:a6dd56193808473ecb763d39d7ebf7a67"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a sprite preview.  <a href="#a6dd56193808473ecb763d39d7ebf7a67">More...</a><br /></td></tr>
<tr class="separator:a6dd56193808473ecb763d39d7ebf7a67"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a78be506b79ed89f69cdd8b72ce461024"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a78be506b79ed89f69cdd8b72ce461024">DrawSprite</a> (Texture2D tex, Rect drawRect, Color color, Rect textureRect, Vector4 border)</td></tr>
<tr class="memdesc:a78be506b79ed89f69cdd8b72ce461024"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a sprite preview.  <a href="#a78be506b79ed89f69cdd8b72ce461024">More...</a><br /></td></tr>
<tr class="separator:a78be506b79ed89f69cdd8b72ce461024"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0a7c63a65b8c08f6a225c9c52ba4a0e7"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a0a7c63a65b8c08f6a225c9c52ba4a0e7">DrawSprite</a> (Texture2D tex, Rect drawRect, Color color, Material mat, int x, int y, int width, int height, int borderLeft, int borderBottom, int borderRight, int borderTop)</td></tr>
<tr class="memdesc:a0a7c63a65b8c08f6a225c9c52ba4a0e7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a sprite preview.  <a href="#a0a7c63a65b8c08f6a225c9c52ba4a0e7">More...</a><br /></td></tr>
<tr class="separator:a0a7c63a65b8c08f6a225c9c52ba4a0e7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af383220f9220d69873ffa8a0e1031bf6"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#af383220f9220d69873ffa8a0e1031bf6">DrawTexture</a> (Texture2D tex, Rect rect, Rect uv, Color color)</td></tr>
<tr class="memdesc:af383220f9220d69873ffa8a0e1031bf6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw the specified sprite.  <a href="#af383220f9220d69873ffa8a0e1031bf6">More...</a><br /></td></tr>
<tr class="separator:af383220f9220d69873ffa8a0e1031bf6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4d85036db6726b5314c4799a63e47839"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a4d85036db6726b5314c4799a63e47839">DrawTexture</a> (Texture2D tex, Rect rect, Rect uv, Color color, Material mat)</td></tr>
<tr class="memdesc:a4d85036db6726b5314c4799a63e47839"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw the specified sprite.  <a href="#a4d85036db6726b5314c4799a63e47839">More...</a><br /></td></tr>
<tr class="separator:a4d85036db6726b5314c4799a63e47839"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab19056abf35a104646d6a7e636ad538d"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#ab19056abf35a104646d6a7e636ad538d">DrawSpriteField</a> (string label, <a class="el" href="class_u_i_atlas.html">UIAtlas</a> atlas, string spriteName, <a class="el" href="class_sprite_selector.html#aa50e6f6e5dd8e6a9b8aade3aad78b31a">SpriteSelector.Callback</a> callback, params GUILayoutOption[] options)</td></tr>
<tr class="memdesc:ab19056abf35a104646d6a7e636ad538d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a sprite selection field.  <a href="#ab19056abf35a104646d6a7e636ad538d">More...</a><br /></td></tr>
<tr class="separator:ab19056abf35a104646d6a7e636ad538d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a62261d1cd4d26d27d1d820f203e25814"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a62261d1cd4d26d27d1d820f203e25814">DrawPaddedSpriteField</a> (string label, <a class="el" href="class_u_i_atlas.html">UIAtlas</a> atlas, string spriteName, <a class="el" href="class_sprite_selector.html#aa50e6f6e5dd8e6a9b8aade3aad78b31a">SpriteSelector.Callback</a> callback, params GUILayoutOption[] options)</td></tr>
<tr class="memdesc:a62261d1cd4d26d27d1d820f203e25814"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a sprite selection field.  <a href="#a62261d1cd4d26d27d1d820f203e25814">More...</a><br /></td></tr>
<tr class="separator:a62261d1cd4d26d27d1d820f203e25814"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa340dda7ce2fa8d6571f6f352b7c7823"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#aa340dda7ce2fa8d6571f6f352b7c7823">DrawSpriteField</a> (string label, string caption, <a class="el" href="class_u_i_atlas.html">UIAtlas</a> atlas, string spriteName, <a class="el" href="class_sprite_selector.html#aa50e6f6e5dd8e6a9b8aade3aad78b31a">SpriteSelector.Callback</a> callback, params GUILayoutOption[] options)</td></tr>
<tr class="memdesc:aa340dda7ce2fa8d6571f6f352b7c7823"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a sprite selection field.  <a href="#aa340dda7ce2fa8d6571f6f352b7c7823">More...</a><br /></td></tr>
<tr class="separator:aa340dda7ce2fa8d6571f6f352b7c7823"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa67e53392063d222653e3b8f3e32610f"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#aa67e53392063d222653e3b8f3e32610f">DrawSpriteField</a> (<a class="el" href="class_u_i_atlas.html">UIAtlas</a> atlas, string spriteName, <a class="el" href="class_sprite_selector.html#aa50e6f6e5dd8e6a9b8aade3aad78b31a">SpriteSelector.Callback</a> callback, params GUILayoutOption[] options)</td></tr>
<tr class="memdesc:aa67e53392063d222653e3b8f3e32610f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a simple sprite selection button.  <a href="#aa67e53392063d222653e3b8f3e32610f">More...</a><br /></td></tr>
<tr class="separator:aa67e53392063d222653e3b8f3e32610f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af0bbda85c62fd41635a07c8810466d86"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#af0bbda85c62fd41635a07c8810466d86">DrawSpriteField</a> (string label, SerializedObject ob, string spriteField, params GUILayoutOption[] options)</td></tr>
<tr class="memdesc:af0bbda85c62fd41635a07c8810466d86"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a sprite selection field.  <a href="#af0bbda85c62fd41635a07c8810466d86">More...</a><br /></td></tr>
<tr class="separator:af0bbda85c62fd41635a07c8810466d86"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae33c3bad9fb79aaba56a66a34bc0783e"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#ae33c3bad9fb79aaba56a66a34bc0783e">DrawSpriteField</a> (string label, SerializedObject ob, SerializedProperty atlas, SerializedProperty sprite, params GUILayoutOption[] options)</td></tr>
<tr class="memdesc:ae33c3bad9fb79aaba56a66a34bc0783e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a sprite selection field.  <a href="#ae33c3bad9fb79aaba56a66a34bc0783e">More...</a><br /></td></tr>
<tr class="separator:ae33c3bad9fb79aaba56a66a34bc0783e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8a2bf014c15d80ea610f0bc3a48adc93"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a8a2bf014c15d80ea610f0bc3a48adc93">DrawSpriteField</a> (string label, SerializedObject ob, SerializedProperty atlas, SerializedProperty sprite, bool removable, params GUILayoutOption[] options)</td></tr>
<tr class="memdesc:a8a2bf014c15d80ea610f0bc3a48adc93"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a sprite selection field.  <a href="#a8a2bf014c15d80ea610f0bc3a48adc93">More...</a><br /></td></tr>
<tr class="separator:a8a2bf014c15d80ea610f0bc3a48adc93"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5a1bb4e54eac2d73d9f243fe1accb622"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a5a1bb4e54eac2d73d9f243fe1accb622">DrawSpriteField</a> (string label, SerializedObject ob, SerializedProperty atlas, SerializedProperty sprite, float width, bool padded, bool removable, params GUILayoutOption[] options)</td></tr>
<tr class="memdesc:a5a1bb4e54eac2d73d9f243fe1accb622"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a sprite selection field.  <a href="#a5a1bb4e54eac2d73d9f243fe1accb622">More...</a><br /></td></tr>
<tr class="separator:a5a1bb4e54eac2d73d9f243fe1accb622"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a08af79396b75c2a145465ad3cc272430"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a08af79396b75c2a145465ad3cc272430">DrawAdvancedSpriteField</a> (<a class="el" href="class_u_i_atlas.html">UIAtlas</a> atlas, string spriteName, <a class="el" href="class_sprite_selector.html#aa50e6f6e5dd8e6a9b8aade3aad78b31a">SpriteSelector.Callback</a> callback, bool editable, params GUILayoutOption[] options)</td></tr>
<tr class="memdesc:a08af79396b75c2a145465ad3cc272430"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convenience function that displays a list of sprites and returns the selected value.  <a href="#a08af79396b75c2a145465ad3cc272430">More...</a><br /></td></tr>
<tr class="separator:a08af79396b75c2a145465ad3cc272430"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aafa878a21d111ee5f4e32aa408e7b98c"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#aafa878a21d111ee5f4e32aa408e7b98c">RepaintSprites</a> ()</td></tr>
<tr class="memdesc:aafa878a21d111ee5f4e32aa408e7b98c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Repaints all inspector windows related to sprite drawing.  <a href="#aafa878a21d111ee5f4e32aa408e7b98c">More...</a><br /></td></tr>
<tr class="separator:aafa878a21d111ee5f4e32aa408e7b98c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5e07ca3823ffdec5d6c4e7c3a3733d09"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a5e07ca3823ffdec5d6c4e7c3a3733d09">SelectSprite</a> (string spriteName)</td></tr>
<tr class="memdesc:a5e07ca3823ffdec5d6c4e7c3a3733d09"><td class="mdescLeft">&#160;</td><td class="mdescRight">Select the specified sprite within the currently selected atlas.  <a href="#a5e07ca3823ffdec5d6c4e7c3a3733d09">More...</a><br /></td></tr>
<tr class="separator:a5e07ca3823ffdec5d6c4e7c3a3733d09"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae90bfbd66fb5dc001a7edfe51460b3f3"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#ae90bfbd66fb5dc001a7edfe51460b3f3">SelectSprite</a> (<a class="el" href="class_u_i_atlas.html">UIAtlas</a> atlas, string spriteName)</td></tr>
<tr class="memdesc:ae90bfbd66fb5dc001a7edfe51460b3f3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Select the specified atlas and sprite.  <a href="#ae90bfbd66fb5dc001a7edfe51460b3f3">More...</a><br /></td></tr>
<tr class="separator:ae90bfbd66fb5dc001a7edfe51460b3f3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2c621b7b5e5f07f9817977987125b890"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a2c621b7b5e5f07f9817977987125b890">Select</a> (GameObject go)</td></tr>
<tr class="memdesc:a2c621b7b5e5f07f9817977987125b890"><td class="mdescLeft">&#160;</td><td class="mdescRight">Select the specified game object and remember what was selected before.  <a href="#a2c621b7b5e5f07f9817977987125b890">More...</a><br /></td></tr>
<tr class="separator:a2c621b7b5e5f07f9817977987125b890"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a53f0886e6c5f7009ac89a8f931cab4ed"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a53f0886e6c5f7009ac89a8f931cab4ed">SelectPrevious</a> ()</td></tr>
<tr class="memdesc:a53f0886e6c5f7009ac89a8f931cab4ed"><td class="mdescLeft">&#160;</td><td class="mdescRight">Select the previous game object.  <a href="#a53f0886e6c5f7009ac89a8f931cab4ed">More...</a><br /></td></tr>
<tr class="separator:a53f0886e6c5f7009ac89a8f931cab4ed"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a997c1b8dbc4bcbc2db85a05e61b68048"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a997c1b8dbc4bcbc2db85a05e61b68048">IsUniform</a> (Vector3 scale)</td></tr>
<tr class="memdesc:a997c1b8dbc4bcbc2db85a05e61b68048"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper function that checks to see if the scale is uniform.  <a href="#a997c1b8dbc4bcbc2db85a05e61b68048">More...</a><br /></td></tr>
<tr class="separator:a997c1b8dbc4bcbc2db85a05e61b68048"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6c67046ca15e71ebf32506013a2a60d5"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a6c67046ca15e71ebf32506013a2a60d5">IsUniform</a> (GameObject go)</td></tr>
<tr class="memdesc:a6c67046ca15e71ebf32506013a2a60d5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Check to see if the specified game object has a uniform scale.  <a href="#a6c67046ca15e71ebf32506013a2a60d5">More...</a><br /></td></tr>
<tr class="separator:a6c67046ca15e71ebf32506013a2a60d5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0abab16bd24ce547f0722497cf4f14c8"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a0abab16bd24ce547f0722497cf4f14c8">FixUniform</a> (GameObject go)</td></tr>
<tr class="memdesc:a0abab16bd24ce547f0722497cf4f14c8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Fix uniform scaling of the specified object.  <a href="#a0abab16bd24ce547f0722497cf4f14c8">More...</a><br /></td></tr>
<tr class="separator:a0abab16bd24ce547f0722497cf4f14c8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aaa6e16900be025b38ca0441cf87d1e22"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#aaa6e16900be025b38ca0441cf87d1e22">DrawMinimalisticHeader</a> (string text)</td></tr>
<tr class="memdesc:aaa6e16900be025b38ca0441cf87d1e22"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a distinctly different looking header label  <a href="#aaa6e16900be025b38ca0441cf87d1e22">More...</a><br /></td></tr>
<tr class="separator:aaa6e16900be025b38ca0441cf87d1e22"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af6bc4f074ad44770f9cf7260be626171"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#af6bc4f074ad44770f9cf7260be626171">DrawHeader</a> (string text)</td></tr>
<tr class="memdesc:af6bc4f074ad44770f9cf7260be626171"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a distinctly different looking header label  <a href="#af6bc4f074ad44770f9cf7260be626171">More...</a><br /></td></tr>
<tr class="separator:af6bc4f074ad44770f9cf7260be626171"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac3af056b110ec1e0ef35cf593c1489ef"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#ac3af056b110ec1e0ef35cf593c1489ef">DrawHeader</a> (string text, string key)</td></tr>
<tr class="memdesc:ac3af056b110ec1e0ef35cf593c1489ef"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a distinctly different looking header label  <a href="#ac3af056b110ec1e0ef35cf593c1489ef">More...</a><br /></td></tr>
<tr class="separator:ac3af056b110ec1e0ef35cf593c1489ef"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6ab239a9f83d62035f5af48292d4ac33"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a6ab239a9f83d62035f5af48292d4ac33">DrawHeader</a> (string text, bool detailed)</td></tr>
<tr class="memdesc:a6ab239a9f83d62035f5af48292d4ac33"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a distinctly different looking header label  <a href="#a6ab239a9f83d62035f5af48292d4ac33">More...</a><br /></td></tr>
<tr class="separator:a6ab239a9f83d62035f5af48292d4ac33"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0e41c499792b14b9893763c4729ec65e"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a0e41c499792b14b9893763c4729ec65e">DrawHeader</a> (string text, string key, bool forceOn, bool minimalistic)</td></tr>
<tr class="memdesc:a0e41c499792b14b9893763c4729ec65e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a distinctly different looking header label  <a href="#a0e41c499792b14b9893763c4729ec65e">More...</a><br /></td></tr>
<tr class="separator:a0e41c499792b14b9893763c4729ec65e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8b1bd5353600143f4affaad39f04f3cc"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a8b1bd5353600143f4affaad39f04f3cc">BeginContents</a> ()</td></tr>
<tr class="memdesc:a8b1bd5353600143f4affaad39f04f3cc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Begin drawing the content area.  <a href="#a8b1bd5353600143f4affaad39f04f3cc">More...</a><br /></td></tr>
<tr class="separator:a8b1bd5353600143f4affaad39f04f3cc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aaa2056fae35c81c6d03d4e6c69688446"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#aaa2056fae35c81c6d03d4e6c69688446">BeginContents</a> (bool minimalistic)</td></tr>
<tr class="memdesc:aaa2056fae35c81c6d03d4e6c69688446"><td class="mdescLeft">&#160;</td><td class="mdescRight">Begin drawing the content area.  <a href="#aaa2056fae35c81c6d03d4e6c69688446">More...</a><br /></td></tr>
<tr class="separator:aaa2056fae35c81c6d03d4e6c69688446"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:abdf67d4558820e2525f585dec6215d3f"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#abdf67d4558820e2525f585dec6215d3f">EndContents</a> ()</td></tr>
<tr class="memdesc:abdf67d4558820e2525f585dec6215d3f"><td class="mdescLeft">&#160;</td><td class="mdescRight">End drawing the content area.  <a href="#abdf67d4558820e2525f585dec6215d3f">More...</a><br /></td></tr>
<tr class="separator:abdf67d4558820e2525f585dec6215d3f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4261a076e90257aad81e2d3465166043"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a4261a076e90257aad81e2d3465166043">DrawEvents</a> (string text, Object undoObject, List&lt; <a class="el" href="class_event_delegate.html">EventDelegate</a> &gt; list)</td></tr>
<tr class="memdesc:a4261a076e90257aad81e2d3465166043"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a list of fields for the specified list of delegates.  <a href="#a4261a076e90257aad81e2d3465166043">More...</a><br /></td></tr>
<tr class="separator:a4261a076e90257aad81e2d3465166043"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4903f0e49908b0e061461d34cc65993b"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a4903f0e49908b0e061461d34cc65993b">DrawEvents</a> (string text, Object undoObject, List&lt; <a class="el" href="class_event_delegate.html">EventDelegate</a> &gt; list, bool minimalistic)</td></tr>
<tr class="memdesc:a4903f0e49908b0e061461d34cc65993b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a list of fields for the specified list of delegates.  <a href="#a4903f0e49908b0e061461d34cc65993b">More...</a><br /></td></tr>
<tr class="separator:a4903f0e49908b0e061461d34cc65993b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a75278e41f9c674d14d9efe5b8cd0d3fd"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a75278e41f9c674d14d9efe5b8cd0d3fd">DrawEvents</a> (string text, Object undoObject, List&lt; <a class="el" href="class_event_delegate.html">EventDelegate</a> &gt; list, string noTarget, string notValid, bool minimalistic)</td></tr>
<tr class="memdesc:a75278e41f9c674d14d9efe5b8cd0d3fd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a list of fields for the specified list of delegates.  <a href="#a75278e41f9c674d14d9efe5b8cd0d3fd">More...</a><br /></td></tr>
<tr class="separator:a75278e41f9c674d14d9efe5b8cd0d3fd"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a04ac2e6e9d836fd80d6a9cfb033ebab1"><td class="memItemLeft" align="right" valign="top">static SerializedProperty&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a04ac2e6e9d836fd80d6a9cfb033ebab1">DrawProperty</a> (SerializedObject serializedObject, string property, params GUILayoutOption[] options)</td></tr>
<tr class="memdesc:a04ac2e6e9d836fd80d6a9cfb033ebab1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper function that draws a serialized property.  <a href="#a04ac2e6e9d836fd80d6a9cfb033ebab1">More...</a><br /></td></tr>
<tr class="separator:a04ac2e6e9d836fd80d6a9cfb033ebab1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab7653632731251142b5304c412307935"><td class="memItemLeft" align="right" valign="top">static SerializedProperty&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#ab7653632731251142b5304c412307935">DrawProperty</a> (string label, SerializedObject serializedObject, string property, params GUILayoutOption[] options)</td></tr>
<tr class="memdesc:ab7653632731251142b5304c412307935"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper function that draws a serialized property.  <a href="#ab7653632731251142b5304c412307935">More...</a><br /></td></tr>
<tr class="separator:ab7653632731251142b5304c412307935"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a95739ba14348d8fa6ff473690d5122d2"><td class="memItemLeft" align="right" valign="top">static SerializedProperty&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a95739ba14348d8fa6ff473690d5122d2">DrawPaddedProperty</a> (SerializedObject serializedObject, string property, params GUILayoutOption[] options)</td></tr>
<tr class="memdesc:a95739ba14348d8fa6ff473690d5122d2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper function that draws a serialized property.  <a href="#a95739ba14348d8fa6ff473690d5122d2">More...</a><br /></td></tr>
<tr class="separator:a95739ba14348d8fa6ff473690d5122d2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a14d6e83eb2a3d0e26be5017154e43e81"><td class="memItemLeft" align="right" valign="top">static SerializedProperty&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a14d6e83eb2a3d0e26be5017154e43e81">DrawPaddedProperty</a> (string label, SerializedObject serializedObject, string property, params GUILayoutOption[] options)</td></tr>
<tr class="memdesc:a14d6e83eb2a3d0e26be5017154e43e81"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper function that draws a serialized property.  <a href="#a14d6e83eb2a3d0e26be5017154e43e81">More...</a><br /></td></tr>
<tr class="separator:a14d6e83eb2a3d0e26be5017154e43e81"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a84b10209dbbdb00c65c2f192bc8012ff"><td class="memItemLeft" align="right" valign="top">static SerializedProperty&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a84b10209dbbdb00c65c2f192bc8012ff">DrawProperty</a> (string label, SerializedObject serializedObject, string property, bool padding, params GUILayoutOption[] options)</td></tr>
<tr class="memdesc:a84b10209dbbdb00c65c2f192bc8012ff"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper function that draws a serialized property.  <a href="#a84b10209dbbdb00c65c2f192bc8012ff">More...</a><br /></td></tr>
<tr class="separator:a84b10209dbbdb00c65c2f192bc8012ff"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9754d65833ebfc149849ea03cd4d04fe"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a9754d65833ebfc149849ea03cd4d04fe">DrawProperty</a> (string label, SerializedProperty sp, params GUILayoutOption[] options)</td></tr>
<tr class="memdesc:a9754d65833ebfc149849ea03cd4d04fe"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper function that draws a serialized property.  <a href="#a9754d65833ebfc149849ea03cd4d04fe">More...</a><br /></td></tr>
<tr class="separator:a9754d65833ebfc149849ea03cd4d04fe"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4897b1ffedf1e997b040771e1b813003"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a4897b1ffedf1e997b040771e1b813003">DrawProperty</a> (string label, SerializedProperty sp, bool padding, params GUILayoutOption[] options)</td></tr>
<tr class="memdesc:a4897b1ffedf1e997b040771e1b813003"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper function that draws a serialized property.  <a href="#a4897b1ffedf1e997b040771e1b813003">More...</a><br /></td></tr>
<tr class="separator:a4897b1ffedf1e997b040771e1b813003"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6e4cb285058c3d4239dc13ba0932fd23"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a6e4cb285058c3d4239dc13ba0932fd23">DrawBorderProperty</a> (string name, SerializedObject serializedObject, string field)</td></tr>
<tr class="memdesc:a6e4cb285058c3d4239dc13ba0932fd23"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper function that draws a compact Vector4.  <a href="#a6e4cb285058c3d4239dc13ba0932fd23">More...</a><br /></td></tr>
<tr class="separator:a6e4cb285058c3d4239dc13ba0932fd23"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:abe4b76cef5f4fba8fa1f93f18b4d7d2e"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#abe4b76cef5f4fba8fa1f93f18b4d7d2e">DrawRectProperty</a> (string name, SerializedObject serializedObject, string field)</td></tr>
<tr class="memdesc:abe4b76cef5f4fba8fa1f93f18b4d7d2e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper function that draws a compact Rect.  <a href="#abe4b76cef5f4fba8fa1f93f18b4d7d2e">More...</a><br /></td></tr>
<tr class="separator:abe4b76cef5f4fba8fa1f93f18b4d7d2e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a82b1e044ed94a814418f6e07ec4161f2"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a82b1e044ed94a814418f6e07ec4161f2">DrawRectProperty</a> (string name, SerializedObject serializedObject, string field, float labelWidth, float spacing)</td></tr>
<tr class="memdesc:a82b1e044ed94a814418f6e07ec4161f2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper function that draws a compact Rect.  <a href="#a82b1e044ed94a814418f6e07ec4161f2">More...</a><br /></td></tr>
<tr class="separator:a82b1e044ed94a814418f6e07ec4161f2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a143d8adc3a980a7187334ae5865a1f4d"><td class="memItemLeft" align="right" valign="top">static float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a143d8adc3a980a7187334ae5865a1f4d">SceneViewDistanceToRectangle</a> (Vector3[] worldPoints, Vector2 mousePos)</td></tr>
<tr class="memdesc:a143d8adc3a980a7187334ae5865a1f4d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Determine the distance from the mouse position to the world rectangle specified by the 4 points.  <a href="#a143d8adc3a980a7187334ae5865a1f4d">More...</a><br /></td></tr>
<tr class="separator:a143d8adc3a980a7187334ae5865a1f4d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac8595c0c427d5aa8e6c8a55b91b42e32"><td class="memItemLeft" align="right" valign="top">static List&lt; <a class="el" href="class_u_i_widget.html">UIWidget</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#ac8595c0c427d5aa8e6c8a55b91b42e32">SceneViewRaycast</a> (Vector2 mousePos)</td></tr>
<tr class="memdesc:ac8595c0c427d5aa8e6c8a55b91b42e32"><td class="mdescLeft">&#160;</td><td class="mdescRight">Raycast into the specified panel, returning a list of widgets. Just like NGUIMath.Raycast, but doesn't rely on having a camera.  <a href="#ac8595c0c427d5aa8e6c8a55b91b42e32">More...</a><br /></td></tr>
<tr class="separator:ac8595c0c427d5aa8e6c8a55b91b42e32"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a28ef72a1dc8ffc62746bca8007b00911"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a28ef72a1dc8ffc62746bca8007b00911">SelectWidget</a> (Vector2 pos)</td></tr>
<tr class="memdesc:a28ef72a1dc8ffc62746bca8007b00911"><td class="mdescLeft">&#160;</td><td class="mdescRight">Select the topmost widget underneath the specified screen coordinate.  <a href="#a28ef72a1dc8ffc62746bca8007b00911">More...</a><br /></td></tr>
<tr class="separator:a28ef72a1dc8ffc62746bca8007b00911"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a81cbd741b69bea100443414854e7b342"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a81cbd741b69bea100443414854e7b342">SelectWidget</a> (GameObject start, Vector2 pos, bool inFront)</td></tr>
<tr class="memdesc:a81cbd741b69bea100443414854e7b342"><td class="mdescLeft">&#160;</td><td class="mdescRight">Select the next widget in line.  <a href="#a81cbd741b69bea100443414854e7b342">More...</a><br /></td></tr>
<tr class="separator:a81cbd741b69bea100443414854e7b342"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a38839db4c1fe42acc37db8679224d175"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a38839db4c1fe42acc37db8679224d175">SetLabelWidth</a> (float width)</td></tr>
<tr class="memdesc:a38839db4c1fe42acc37db8679224d175"><td class="mdescLeft">&#160;</td><td class="mdescRight">Unity 4.3 changed the way LookLikeControls works.  <a href="#a38839db4c1fe42acc37db8679224d175">More...</a><br /></td></tr>
<tr class="separator:a38839db4c1fe42acc37db8679224d175"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:adcee3f17959ec9d1e066f6461e231cae"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#adcee3f17959ec9d1e066f6461e231cae">RegisterUndo</a> (string name, params Object[] objects)</td></tr>
<tr class="memdesc:adcee3f17959ec9d1e066f6461e231cae"><td class="mdescLeft">&#160;</td><td class="mdescRight">Create an undo point for the specified objects.  <a href="#adcee3f17959ec9d1e066f6461e231cae">More...</a><br /></td></tr>
<tr class="separator:adcee3f17959ec9d1e066f6461e231cae"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a418763bb1a9fa09bd84bc9d01a14f0e6"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a418763bb1a9fa09bd84bc9d01a14f0e6">HideMoveTool</a> (bool hide)</td></tr>
<tr class="memdesc:a418763bb1a9fa09bd84bc9d01a14f0e6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Unity 4.5+ makes it possible to hide the move tool.  <a href="#a418763bb1a9fa09bd84bc9d01a14f0e6">More...</a><br /></td></tr>
<tr class="separator:a418763bb1a9fa09bd84bc9d01a14f0e6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a48d3518ce829644ddea2a338853dabbc"><td class="memItemLeft" align="right" valign="top">static int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a48d3518ce829644ddea2a338853dabbc">GetClassID</a> (System.Type type)</td></tr>
<tr class="memdesc:a48d3518ce829644ddea2a338853dabbc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Gets the internal class ID of the specified type.  <a href="#a48d3518ce829644ddea2a338853dabbc">More...</a><br /></td></tr>
<tr class="separator:a48d3518ce829644ddea2a338853dabbc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3f97a9f6f8fdd1b6f32c95f11402022f"><td class="memItemLeft" align="right" valign="top">static int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a3f97a9f6f8fdd1b6f32c95f11402022f">GetClassID&lt; T &gt;</a> ()</td></tr>
<tr class="memdesc:a3f97a9f6f8fdd1b6f32c95f11402022f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Gets the internal class ID of the specified type.  <a href="#a3f97a9f6f8fdd1b6f32c95f11402022f">More...</a><br /></td></tr>
<tr class="separator:a3f97a9f6f8fdd1b6f32c95f11402022f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:addc8491b27c866f82690c54f57163b6d"><td class="memItemLeft" align="right" valign="top">static SerializedObject&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#addc8491b27c866f82690c54f57163b6d">ReplaceClass</a> (MonoBehaviour mb, System.Type type)</td></tr>
<tr class="memdesc:addc8491b27c866f82690c54f57163b6d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convenience function that replaces the specified MonoBehaviour with one of specified type.  <a href="#addc8491b27c866f82690c54f57163b6d">More...</a><br /></td></tr>
<tr class="separator:addc8491b27c866f82690c54f57163b6d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4ddf2ed390ab29db79d627de306f75e1"><td class="memItemLeft" align="right" valign="top">static SerializedObject&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a4ddf2ed390ab29db79d627de306f75e1">ReplaceClass</a> (MonoBehaviour mb, int classID)</td></tr>
<tr class="memdesc:a4ddf2ed390ab29db79d627de306f75e1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convenience function that replaces the specified MonoBehaviour with one of specified class ID.  <a href="#a4ddf2ed390ab29db79d627de306f75e1">More...</a><br /></td></tr>
<tr class="separator:a4ddf2ed390ab29db79d627de306f75e1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1969294dbb233a1521f2d8c759d23471"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a1969294dbb233a1521f2d8c759d23471">ReplaceClass</a> (SerializedObject ob, int classID)</td></tr>
<tr class="memdesc:a1969294dbb233a1521f2d8c759d23471"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convenience function that replaces the specified MonoBehaviour with one of specified class ID.  <a href="#a1969294dbb233a1521f2d8c759d23471">More...</a><br /></td></tr>
<tr class="separator:a1969294dbb233a1521f2d8c759d23471"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a26b3c810c6e9d47c0d9f2ac0f9d06ec1"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a26b3c810c6e9d47c0d9f2ac0f9d06ec1">ReplaceClass</a> (SerializedObject ob, System.Type type)</td></tr>
<tr class="memdesc:a26b3c810c6e9d47c0d9f2ac0f9d06ec1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convenience function that replaces the specified MonoBehaviour with one of specified class ID.  <a href="#a26b3c810c6e9d47c0d9f2ac0f9d06ec1">More...</a><br /></td></tr>
<tr class="separator:a26b3c810c6e9d47c0d9f2ac0f9d06ec1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a56377cba1710a51527e747139b7f7674"><td class="memItemLeft" align="right" valign="top">static T&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a56377cba1710a51527e747139b7f7674">ReplaceClass&lt; T &gt;</a> (MonoBehaviour mb)</td></tr>
<tr class="memdesc:a56377cba1710a51527e747139b7f7674"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convenience function that replaces the specified MonoBehaviour with one of specified type.  <a href="#a56377cba1710a51527e747139b7f7674">More...</a><br /></td></tr>
<tr class="separator:a56377cba1710a51527e747139b7f7674"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a67d87e70f24ac3f2c31aa8228881590b"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a67d87e70f24ac3f2c31aa8228881590b">UpgradeTexturesToSprites</a> (<a class="el" href="class_u_i_atlas.html">UIAtlas</a> atlas)</td></tr>
<tr class="memdesc:a67d87e70f24ac3f2c31aa8228881590b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Automatically upgrade all of the UITextures in the scene to Sprites if they can be found within the specified atlas.  <a href="#a67d87e70f24ac3f2c31aa8228881590b">More...</a><br /></td></tr>
<tr class="separator:a67d87e70f24ac3f2c31aa8228881590b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2700ecdeca1f4c3c73e3c88222c270ff"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a2700ecdeca1f4c3c73e3c88222c270ff">ShowSpriteSelectionMenu</a> (Vector2 screenPos)</td></tr>
<tr class="memdesc:a2700ecdeca1f4c3c73e3c88222c270ff"><td class="mdescLeft">&#160;</td><td class="mdescRight">Show a sprite selection context menu listing all sprites under the specified screen position.  <a href="#a2700ecdeca1f4c3c73e3c88222c270ff">More...</a><br /></td></tr>
<tr class="separator:a2700ecdeca1f4c3c73e3c88222c270ff"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad859523189264188b8cf594df0e793be"><td class="memItemLeft" align="right" valign="top">static Object&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#ad859523189264188b8cf594df0e793be">LoadAsset</a> (string path)</td></tr>
<tr class="memdesc:ad859523189264188b8cf594df0e793be"><td class="mdescLeft">&#160;</td><td class="mdescRight">Load the asset at the specified path.  <a href="#ad859523189264188b8cf594df0e793be">More...</a><br /></td></tr>
<tr class="separator:ad859523189264188b8cf594df0e793be"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af98acc1fa6cdf813f5694b770a898b55"><td class="memItemLeft" align="right" valign="top">static T&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#af98acc1fa6cdf813f5694b770a898b55">LoadAsset&lt; T &gt;</a> (string path)</td></tr>
<tr class="memdesc:af98acc1fa6cdf813f5694b770a898b55"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convenience function to load an asset of specified type, given the full path to it.  <a href="#af98acc1fa6cdf813f5694b770a898b55">More...</a><br /></td></tr>
<tr class="separator:af98acc1fa6cdf813f5694b770a898b55"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5f2ae6b4956fd83db339ddfdfd135891"><td class="memItemLeft" align="right" valign="top">static string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a5f2ae6b4956fd83db339ddfdfd135891">ObjectToGUID</a> (Object obj)</td></tr>
<tr class="memdesc:a5f2ae6b4956fd83db339ddfdfd135891"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the specified object's <a class="el" href="class_g_u_i_d.html" title="Helper class that is able to convert objects to GUIDs and back. ">GUID</a>.  <a href="#a5f2ae6b4956fd83db339ddfdfd135891">More...</a><br /></td></tr>
<tr class="separator:a5f2ae6b4956fd83db339ddfdfd135891"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aaaccf144883c2a0d0df20171e0dfbd53"><td class="memItemLeft" align="right" valign="top">static Object&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#aaaccf144883c2a0d0df20171e0dfbd53">GUIDToObject</a> (string guid)</td></tr>
<tr class="memdesc:aaaccf144883c2a0d0df20171e0dfbd53"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convert the specified <a class="el" href="class_g_u_i_d.html" title="Helper class that is able to convert objects to GUIDs and back. ">GUID</a> to an object reference.  <a href="#aaaccf144883c2a0d0df20171e0dfbd53">More...</a><br /></td></tr>
<tr class="separator:aaaccf144883c2a0d0df20171e0dfbd53"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6a4d947c44355c14add25e9bfc236785"><td class="memItemLeft" align="right" valign="top">static T&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a6a4d947c44355c14add25e9bfc236785">GUIDToObject&lt; T &gt;</a> (string guid)</td></tr>
<tr class="memdesc:a6a4d947c44355c14add25e9bfc236785"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convert the specified <a class="el" href="class_g_u_i_d.html" title="Helper class that is able to convert objects to GUIDs and back. ">GUID</a> to an object reference of specified type.  <a href="#a6a4d947c44355c14add25e9bfc236785">More...</a><br /></td></tr>
<tr class="separator:a6a4d947c44355c14add25e9bfc236785"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a94ff7d35610a1990ff6e5c0f3e4fe66d"><td class="memItemLeft" align="right" valign="top">static Color32[]&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a94ff7d35610a1990ff6e5c0f3e4fe66d">AddBorder</a> (Color32[] colors, int width, int height)</td></tr>
<tr class="memdesc:a94ff7d35610a1990ff6e5c0f3e4fe66d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Add a border around the specified color buffer with the width and height of a single pixel all around. The returned color buffer will have its width and height increased by 2.  <a href="#a94ff7d35610a1990ff6e5c0f3e4fe66d">More...</a><br /></td></tr>
<tr class="separator:a94ff7d35610a1990ff6e5c0f3e4fe66d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af3a34f31be4dd571e1b863639ee39d8f"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#af3a34f31be4dd571e1b863639ee39d8f">AddShadow</a> (Color32[] colors, int width, int height, Color shadow)</td></tr>
<tr class="memdesc:af3a34f31be4dd571e1b863639ee39d8f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Add a soft shadow to the specified color buffer. The buffer must have some padding around the edges in order for this to work properly.  <a href="#af3a34f31be4dd571e1b863639ee39d8f">More...</a><br /></td></tr>
<tr class="separator:af3a34f31be4dd571e1b863639ee39d8f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4acadaeff36acd79b044f07400a00137"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a4acadaeff36acd79b044f07400a00137">AddDepth</a> (Color32[] colors, int width, int height, Color shadow)</td></tr>
<tr class="memdesc:a4acadaeff36acd79b044f07400a00137"><td class="mdescLeft">&#160;</td><td class="mdescRight">Add a visual depth effect to the specified color buffer. The buffer must have some padding around the edges in order for this to work properly.  <a href="#a4acadaeff36acd79b044f07400a00137">More...</a><br /></td></tr>
<tr class="separator:a4acadaeff36acd79b044f07400a00137"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad875fdd4d42c06bab27359648d12fbe5"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#ad875fdd4d42c06bab27359648d12fbe5">DrawPadding</a> ()</td></tr>
<tr class="memdesc:ad875fdd4d42c06bab27359648d12fbe5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw 18 pixel padding on the right-hand side. Used to align fields.  <a href="#ad875fdd4d42c06bab27359648d12fbe5">More...</a><br /></td></tr>
<tr class="separator:ad875fdd4d42c06bab27359648d12fbe5"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="properties"></a>
Properties</h2></td></tr>
<tr class="memitem:a7640a59a33528fd58e7b82fe32c7d86f"><td class="memItemLeft" align="right" valign="top">static Texture2D&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a7640a59a33528fd58e7b82fe32c7d86f">blankTexture</a><code> [get]</code></td></tr>
<tr class="memdesc:a7640a59a33528fd58e7b82fe32c7d86f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a blank usable 1x1 white texture.  <a href="#a7640a59a33528fd58e7b82fe32c7d86f">More...</a><br /></td></tr>
<tr class="separator:a7640a59a33528fd58e7b82fe32c7d86f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a93b4625db4c36e6e82b1ddebabff5901"><td class="memItemLeft" align="right" valign="top">static Texture2D&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a93b4625db4c36e6e82b1ddebabff5901">backdropTexture</a><code> [get]</code></td></tr>
<tr class="memdesc:a93b4625db4c36e6e82b1ddebabff5901"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a usable texture that looks like a dark checker board.  <a href="#a93b4625db4c36e6e82b1ddebabff5901">More...</a><br /></td></tr>
<tr class="separator:a93b4625db4c36e6e82b1ddebabff5901"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae614ecaf79a8dabf15e615bdfb75744f"><td class="memItemLeft" align="right" valign="top">static Texture2D&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#ae614ecaf79a8dabf15e615bdfb75744f">contrastTexture</a><code> [get]</code></td></tr>
<tr class="memdesc:ae614ecaf79a8dabf15e615bdfb75744f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a usable texture that looks like a high-contrast checker board.  <a href="#ae614ecaf79a8dabf15e615bdfb75744f">More...</a><br /></td></tr>
<tr class="separator:ae614ecaf79a8dabf15e615bdfb75744f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a030ee8cbf5492a993e4aaacf153ec713"><td class="memItemLeft" align="right" valign="top">static Texture2D&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a030ee8cbf5492a993e4aaacf153ec713">gradientTexture</a><code> [get]</code></td></tr>
<tr class="memdesc:a030ee8cbf5492a993e4aaacf153ec713"><td class="mdescLeft">&#160;</td><td class="mdescRight">Gradient texture is used for title bars / headers.  <a href="#a030ee8cbf5492a993e4aaacf153ec713">More...</a><br /></td></tr>
<tr class="separator:a030ee8cbf5492a993e4aaacf153ec713"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9de7421267f0e7c369507910c2b6bfd1"><td class="memItemLeft" align="right" valign="top">static GameObject&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_editor_tools.html#a9de7421267f0e7c369507910c2b6bfd1">previousSelection</a><code> [get]</code></td></tr>
<tr class="memdesc:a9de7421267f0e7c369507910c2b6bfd1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Previously selected game object.  <a href="#a9de7421267f0e7c369507910c2b6bfd1">More...</a><br /></td></tr>
<tr class="separator:a9de7421267f0e7c369507910c2b6bfd1"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Tools for the editor </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a class="anchor" id="a94ff7d35610a1990ff6e5c0f3e4fe66d"></a>
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          <td class="memname">static Color32 [] NGUIEditorTools.AddBorder </td>
          <td>(</td>
          <td class="paramtype">Color32[]&#160;</td>
          <td class="paramname"><em>colors</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>width</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>height</em>&#160;</td>
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        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
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<p>Add a border around the specified color buffer with the width and height of a single pixel all around. The returned color buffer will have its width and height increased by 2. </p>

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          <td class="memname">static void NGUIEditorTools.AddDepth </td>
          <td>(</td>
          <td class="paramtype">Color32[]&#160;</td>
          <td class="paramname"><em>colors</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>width</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>height</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Color&#160;</td>
          <td class="paramname"><em>shadow</em>&#160;</td>
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        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
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<p>Add a visual depth effect to the specified color buffer. The buffer must have some padding around the edges in order for this to work properly. </p>

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          <td class="memname">static void NGUIEditorTools.AddShadow </td>
          <td>(</td>
          <td class="paramtype">Color32[]&#160;</td>
          <td class="paramname"><em>colors</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>width</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>height</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Color&#160;</td>
          <td class="paramname"><em>shadow</em>&#160;</td>
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          <td></td>
          <td>)</td>
          <td></td><td></td>
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<p>Add a soft shadow to the specified color buffer. The buffer must have some padding around the edges in order for this to work properly. </p>

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          <td class="memname">static void NGUIEditorTools.BeginContents </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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<p>Begin drawing the content area. </p>

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          <td class="memname">static void NGUIEditorTools.BeginContents </td>
          <td>(</td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>minimalistic</em></td><td>)</td>
          <td></td>
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<p>Begin drawing the content area. </p>

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          <td class="memname">static string NGUIEditorTools.DrawAdvancedList </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>field</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">string[]&#160;</td>
          <td class="paramname"><em>list</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>selection</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">params GUILayoutOption[]&#160;</td>
          <td class="paramname"><em>options</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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<p>Convenience function that displays a list of sprites and returns the selected value. </p>

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          <td class="memname">static void NGUIEditorTools.DrawAdvancedSpriteField </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_u_i_atlas.html">UIAtlas</a>&#160;</td>
          <td class="paramname"><em>atlas</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>spriteName</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="class_sprite_selector.html#aa50e6f6e5dd8e6a9b8aade3aad78b31a">SpriteSelector.Callback</a>&#160;</td>
          <td class="paramname"><em>callback</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>editable</em>, </td>
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        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">params GUILayoutOption[]&#160;</td>
          <td class="paramname"><em>options</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
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<p>Convenience function that displays a list of sprites and returns the selected value. </p>

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          <td class="memname">static Rect NGUIEditorTools.DrawBackground </td>
          <td>(</td>
          <td class="paramtype">Texture2D&#160;</td>
          <td class="paramname"><em>tex</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>ratio</em>&#160;</td>
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          <td></td>
          <td>)</td>
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<p>Draw a checkered background for the specified texture. </p>

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          <td class="memname">static void NGUIEditorTools.DrawBorderProperty </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>name</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">SerializedObject&#160;</td>
          <td class="paramname"><em>serializedObject</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>field</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
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<p>Helper function that draws a compact Vector4. </p>

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          <td class="memname">static void NGUIEditorTools.DrawEvents </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>text</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Object&#160;</td>
          <td class="paramname"><em>undoObject</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">List&lt; <a class="el" href="class_event_delegate.html">EventDelegate</a> &gt;&#160;</td>
          <td class="paramname"><em>list</em>&#160;</td>
        </tr>
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          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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<p>Draw a list of fields for the specified list of delegates. </p>

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          <td class="memname">static void NGUIEditorTools.DrawEvents </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>text</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Object&#160;</td>
          <td class="paramname"><em>undoObject</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">List&lt; <a class="el" href="class_event_delegate.html">EventDelegate</a> &gt;&#160;</td>
          <td class="paramname"><em>list</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>minimalistic</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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<p>Draw a list of fields for the specified list of delegates. </p>

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          <td class="memname">static void NGUIEditorTools.DrawEvents </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>text</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Object&#160;</td>
          <td class="paramname"><em>undoObject</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">List&lt; <a class="el" href="class_event_delegate.html">EventDelegate</a> &gt;&#160;</td>
          <td class="paramname"><em>list</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>noTarget</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>notValid</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>minimalistic</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
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        </tr>
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<p>Draw a list of fields for the specified list of delegates. </p>

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          <td class="memname">static bool NGUIEditorTools.DrawHeader </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>text</em></td><td>)</td>
          <td></td>
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<p>Draw a distinctly different looking header label </p>

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          <td class="memname">static bool NGUIEditorTools.DrawHeader </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>text</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>key</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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<p>Draw a distinctly different looking header label </p>

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          <td class="memname">static bool NGUIEditorTools.DrawHeader </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>text</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>detailed</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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<p>Draw a distinctly different looking header label </p>

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<a class="anchor" id="a0e41c499792b14b9893763c4729ec65e"></a>
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          <td class="memname">static bool NGUIEditorTools.DrawHeader </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>text</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>key</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>forceOn</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>minimalistic</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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<p>Draw a distinctly different looking header label </p>

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          <td class="memname">static string NGUIEditorTools.DrawList </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>field</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">string[]&#160;</td>
          <td class="paramname"><em>list</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>selection</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">params GUILayoutOption[]&#160;</td>
          <td class="paramname"><em>options</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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<span class="mlabels"><span class="mlabel">static</span></span>  </td>
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<p>Convenience function that displays a list of sprites and returns the selected value. </p>

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<a class="anchor" id="aaa6e16900be025b38ca0441cf87d1e22"></a>
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          <td class="memname">static bool NGUIEditorTools.DrawMinimalisticHeader </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>text</em></td><td>)</td>
          <td></td>
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<p>Draw a distinctly different looking header label </p>

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          <td class="memname">static void NGUIEditorTools.DrawOutline </td>
          <td>(</td>
          <td class="paramtype">Rect&#160;</td>
          <td class="paramname"><em>rect</em></td><td>)</td>
          <td></td>
        </tr>
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<p>Draw a single-pixel outline around the specified rectangle. </p>

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<a class="anchor" id="ac491ca5c0945570e3dfae940f35f9d00"></a>
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          <td class="memname">static void NGUIEditorTools.DrawOutline </td>
          <td>(</td>
          <td class="paramtype">Rect&#160;</td>
          <td class="paramname"><em>rect</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Color&#160;</td>
          <td class="paramname"><em>color</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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<span class="mlabels"><span class="mlabel">static</span></span>  </td>
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<p>Draw a single-pixel outline around the specified rectangle. </p>

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          <td class="memname">static void NGUIEditorTools.DrawOutline </td>
          <td>(</td>
          <td class="paramtype">Rect&#160;</td>
          <td class="paramname"><em>rect</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Rect&#160;</td>
          <td class="paramname"><em>relative</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Color&#160;</td>
          <td class="paramname"><em>color</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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<p>Draw a selection outline around the specified rectangle. </p>

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          <td class="memname">static void NGUIEditorTools.DrawOutline </td>
          <td>(</td>
          <td class="paramtype">Rect&#160;</td>
          <td class="paramname"><em>rect</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Rect&#160;</td>
          <td class="paramname"><em>relative</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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<p>Draw a selection outline around the specified rectangle. </p>

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          <td class="memname">static void NGUIEditorTools.DrawOutline </td>
          <td>(</td>
          <td class="paramtype">Rect&#160;</td>
          <td class="paramname"><em>rect</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Rect&#160;</td>
          <td class="paramname"><em>outer</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Rect&#160;</td>
          <td class="paramname"><em>inner</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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<p>Draw a 9-sliced outline. </p>

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          <td class="memname">static SerializedProperty NGUIEditorTools.DrawPaddedProperty </td>
          <td>(</td>
          <td class="paramtype">SerializedObject&#160;</td>
          <td class="paramname"><em>serializedObject</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>property</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">params GUILayoutOption[]&#160;</td>
          <td class="paramname"><em>options</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
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<p>Helper function that draws a serialized property. </p>

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          <td class="memname">static SerializedProperty NGUIEditorTools.DrawPaddedProperty </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>label</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">SerializedObject&#160;</td>
          <td class="paramname"><em>serializedObject</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>property</em>, </td>
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        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">params GUILayoutOption[]&#160;</td>
          <td class="paramname"><em>options</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
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<p>Helper function that draws a serialized property. </p>

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          <td class="memname">static void NGUIEditorTools.DrawPaddedSpriteField </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>label</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="class_u_i_atlas.html">UIAtlas</a>&#160;</td>
          <td class="paramname"><em>atlas</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>spriteName</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="class_sprite_selector.html#aa50e6f6e5dd8e6a9b8aade3aad78b31a">SpriteSelector.Callback</a>&#160;</td>
          <td class="paramname"><em>callback</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">params GUILayoutOption[]&#160;</td>
          <td class="paramname"><em>options</em>&#160;</td>
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        <tr>
          <td></td>
          <td>)</td>
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<p>Draw a sprite selection field. </p>

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          <td class="memname">static void NGUIEditorTools.DrawPadding </td>
          <td>(</td>
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<p>Draw 18 pixel padding on the right-hand side. Used to align fields. </p>

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          <td class="memname">static bool NGUIEditorTools.DrawPrefixButton </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>text</em></td><td>)</td>
          <td></td>
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</div>
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          <td class="memname">static bool NGUIEditorTools.DrawPrefixButton </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>text</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">params GUILayoutOption[]&#160;</td>
          <td class="paramname"><em>options</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
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</div>
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          <td class="memname">static int NGUIEditorTools.DrawPrefixList </td>
          <td>(</td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>index</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">string[]&#160;</td>
          <td class="paramname"><em>list</em>, </td>
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        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">params GUILayoutOption[]&#160;</td>
          <td class="paramname"><em>options</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
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          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>text</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>index</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">string[]&#160;</td>
          <td class="paramname"><em>list</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">params GUILayoutOption[]&#160;</td>
          <td class="paramname"><em>options</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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          <td class="memname">static SerializedProperty NGUIEditorTools.DrawProperty </td>
          <td>(</td>
          <td class="paramtype">SerializedObject&#160;</td>
          <td class="paramname"><em>serializedObject</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>property</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">params GUILayoutOption[]&#160;</td>
          <td class="paramname"><em>options</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
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<p>Helper function that draws a serialized property. </p>

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          <td class="memname">static SerializedProperty NGUIEditorTools.DrawProperty </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>label</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">SerializedObject&#160;</td>
          <td class="paramname"><em>serializedObject</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>property</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">params GUILayoutOption[]&#160;</td>
          <td class="paramname"><em>options</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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<p>Helper function that draws a serialized property. </p>

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          <td class="memname">static SerializedProperty NGUIEditorTools.DrawProperty </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>label</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">SerializedObject&#160;</td>
          <td class="paramname"><em>serializedObject</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>property</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>padding</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">params GUILayoutOption[]&#160;</td>
          <td class="paramname"><em>options</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
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<p>Helper function that draws a serialized property. </p>

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          <td class="memname">static void NGUIEditorTools.DrawProperty </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>label</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">SerializedProperty&#160;</td>
          <td class="paramname"><em>sp</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">params GUILayoutOption[]&#160;</td>
          <td class="paramname"><em>options</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
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<p>Helper function that draws a serialized property. </p>

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          <td class="memname">static void NGUIEditorTools.DrawProperty </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>label</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">SerializedProperty&#160;</td>
          <td class="paramname"><em>sp</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>padding</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">params GUILayoutOption[]&#160;</td>
          <td class="paramname"><em>options</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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<p>Helper function that draws a serialized property. </p>

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          <td class="memname">static void NGUIEditorTools.DrawRectProperty </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>name</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">SerializedObject&#160;</td>
          <td class="paramname"><em>serializedObject</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>field</em>&#160;</td>
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          <td></td>
          <td>)</td>
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<p>Helper function that draws a compact Rect. </p>

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          <td class="memname">static void NGUIEditorTools.DrawRectProperty </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>name</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">SerializedObject&#160;</td>
          <td class="paramname"><em>serializedObject</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>field</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>labelWidth</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>spacing</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
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<p>Helper function that draws a compact Rect. </p>

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          <td class="memname">static void NGUIEditorTools.DrawSeparator </td>
          <td>(</td>
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<p>Draw a visible separator in addition to adding some padding. </p>

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          <td class="memname">static void NGUIEditorTools.DrawSprite </td>
          <td>(</td>
          <td class="paramtype">Texture2D&#160;</td>
          <td class="paramname"><em>tex</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Rect&#160;</td>
          <td class="paramname"><em>rect</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="class_u_i_sprite_data.html">UISpriteData</a>&#160;</td>
          <td class="paramname"><em>sprite</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Color&#160;</td>
          <td class="paramname"><em>color</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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<p>Draw a sprite preview. </p>

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          <td class="memname">static void NGUIEditorTools.DrawSprite </td>
          <td>(</td>
          <td class="paramtype">Texture2D&#160;</td>
          <td class="paramname"><em>tex</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Rect&#160;</td>
          <td class="paramname"><em>drawRect</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="class_u_i_sprite_data.html">UISpriteData</a>&#160;</td>
          <td class="paramname"><em>sprite</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Color&#160;</td>
          <td class="paramname"><em>color</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Material&#160;</td>
          <td class="paramname"><em>mat</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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<p>Draw a sprite preview. </p>

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          <td class="memname">static void NGUIEditorTools.DrawSprite </td>
          <td>(</td>
          <td class="paramtype">Texture2D&#160;</td>
          <td class="paramname"><em>tex</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Rect&#160;</td>
          <td class="paramname"><em>drawRect</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Color&#160;</td>
          <td class="paramname"><em>color</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Rect&#160;</td>
          <td class="paramname"><em>textureRect</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Vector4&#160;</td>
          <td class="paramname"><em>border</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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<p>Draw a sprite preview. </p>

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          <td class="memname">static void NGUIEditorTools.DrawSprite </td>
          <td>(</td>
          <td class="paramtype">Texture2D&#160;</td>
          <td class="paramname"><em>tex</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Rect&#160;</td>
          <td class="paramname"><em>drawRect</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Color&#160;</td>
          <td class="paramname"><em>color</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Material&#160;</td>
          <td class="paramname"><em>mat</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>x</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>y</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>width</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>height</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>borderLeft</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>borderBottom</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>borderRight</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>borderTop</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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<span class="mlabels"><span class="mlabel">static</span></span>  </td>
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<p>Draw a sprite preview. </p>

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          <td class="memname">static void NGUIEditorTools.DrawSpriteField </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>label</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="class_u_i_atlas.html">UIAtlas</a>&#160;</td>
          <td class="paramname"><em>atlas</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>spriteName</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="class_sprite_selector.html#aa50e6f6e5dd8e6a9b8aade3aad78b31a">SpriteSelector.Callback</a>&#160;</td>
          <td class="paramname"><em>callback</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">params GUILayoutOption[]&#160;</td>
          <td class="paramname"><em>options</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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<span class="mlabels"><span class="mlabel">static</span></span>  </td>
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<p>Draw a sprite selection field. </p>

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<a class="anchor" id="aa340dda7ce2fa8d6571f6f352b7c7823"></a>
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          <td class="memname">static void NGUIEditorTools.DrawSpriteField </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>label</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>caption</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="class_u_i_atlas.html">UIAtlas</a>&#160;</td>
          <td class="paramname"><em>atlas</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>spriteName</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="class_sprite_selector.html#aa50e6f6e5dd8e6a9b8aade3aad78b31a">SpriteSelector.Callback</a>&#160;</td>
          <td class="paramname"><em>callback</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">params GUILayoutOption[]&#160;</td>
          <td class="paramname"><em>options</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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<p>Draw a sprite selection field. </p>

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          <td class="memname">static bool NGUIEditorTools.DrawSpriteField </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_u_i_atlas.html">UIAtlas</a>&#160;</td>
          <td class="paramname"><em>atlas</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>spriteName</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="class_sprite_selector.html#aa50e6f6e5dd8e6a9b8aade3aad78b31a">SpriteSelector.Callback</a>&#160;</td>
          <td class="paramname"><em>callback</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">params GUILayoutOption[]&#160;</td>
          <td class="paramname"><em>options</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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<span class="mlabels"><span class="mlabel">static</span></span>  </td>
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<p>Draw a simple sprite selection button. </p>

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          <td class="memname">static void NGUIEditorTools.DrawSpriteField </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>label</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">SerializedObject&#160;</td>
          <td class="paramname"><em>ob</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>spriteField</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">params GUILayoutOption[]&#160;</td>
          <td class="paramname"><em>options</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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<p>Draw a sprite selection field. </p>

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          <td class="memname">static void NGUIEditorTools.DrawSpriteField </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>label</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">SerializedObject&#160;</td>
          <td class="paramname"><em>ob</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">SerializedProperty&#160;</td>
          <td class="paramname"><em>atlas</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">SerializedProperty&#160;</td>
          <td class="paramname"><em>sprite</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">params GUILayoutOption[]&#160;</td>
          <td class="paramname"><em>options</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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<p>Draw a sprite selection field. </p>

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          <td class="memname">static void NGUIEditorTools.DrawSpriteField </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>label</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">SerializedObject&#160;</td>
          <td class="paramname"><em>ob</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">SerializedProperty&#160;</td>
          <td class="paramname"><em>atlas</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">SerializedProperty&#160;</td>
          <td class="paramname"><em>sprite</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>removable</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">params GUILayoutOption[]&#160;</td>
          <td class="paramname"><em>options</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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<p>Draw a sprite selection field. </p>

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          <td class="memname">static void NGUIEditorTools.DrawSpriteField </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>label</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">SerializedObject&#160;</td>
          <td class="paramname"><em>ob</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">SerializedProperty&#160;</td>
          <td class="paramname"><em>atlas</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">SerializedProperty&#160;</td>
          <td class="paramname"><em>sprite</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>width</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>padded</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>removable</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">params GUILayoutOption[]&#160;</td>
          <td class="paramname"><em>options</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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<p>Draw a sprite selection field. </p>

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          <td class="memname">static void NGUIEditorTools.DrawTexture </td>
          <td>(</td>
          <td class="paramtype">Texture2D&#160;</td>
          <td class="paramname"><em>tex</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Rect&#160;</td>
          <td class="paramname"><em>rect</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Rect&#160;</td>
          <td class="paramname"><em>uv</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Color&#160;</td>
          <td class="paramname"><em>color</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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<p>Draw the specified sprite. </p>

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          <td class="memname">static void NGUIEditorTools.DrawTexture </td>
          <td>(</td>
          <td class="paramtype">Texture2D&#160;</td>
          <td class="paramname"><em>tex</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Rect&#160;</td>
          <td class="paramname"><em>rect</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Rect&#160;</td>
          <td class="paramname"><em>uv</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Color&#160;</td>
          <td class="paramname"><em>color</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Material&#160;</td>
          <td class="paramname"><em>mat</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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<p>Draw the specified sprite. </p>

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          <td class="memname">static void NGUIEditorTools.DrawTiledTexture </td>
          <td>(</td>
          <td class="paramtype">Rect&#160;</td>
          <td class="paramname"><em>rect</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Texture&#160;</td>
          <td class="paramname"><em>tex</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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<span class="mlabels"><span class="mlabel">static</span></span>  </td>
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<p>Draws the tiled texture. Like GUI.DrawTexture() but tiled instead of stretched. </p>

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          <td class="memname">static void NGUIEditorTools.EndContents </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
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<span class="mlabels"><span class="mlabel">static</span></span>  </td>
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<p>End drawing the content area. </p>

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<p>Find all scene components, active or inactive. </p>
<div class="typeconstraint">
<dl><dt><b>Type Constraints</b></dt><dd>
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<tr><td valign="top"><em>T</em></td><td>&#160;:</td><td valign="top"><em>Component</em></td><td>&#160;</td></tr>
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          <td class="memname">static void NGUIEditorTools.FixUniform </td>
          <td>(</td>
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          <td class="paramname"><em>go</em></td><td>)</td>
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<p>Fix uniform scaling of the specified object. </p>

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<p>Gets the internal class ID of the specified type. </p>

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<p>Gets the internal class ID of the specified type. </p>
<div class="typeconstraint">
<dl><dt><b>Type Constraints</b></dt><dd>
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<tr><td valign="top"><em>T</em></td><td>&#160;:</td><td valign="top"><em>MonoBehaviour</em></td><td>&#160;</td></tr>
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<p>Figures out the saveable filename for the texture of the specified atlas. </p>

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<p>Helper function that returns the folder where the current selection resides. </p>

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<p>Convert the specified <a class="el" href="class_g_u_i_d.html" title="Helper class that is able to convert objects to GUIDs and back. ">GUID</a> to an object reference. </p>

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          <td>(</td>
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          <td class="paramname"><em>guid</em></td><td>)</td>
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<p>Convert the specified <a class="el" href="class_g_u_i_d.html" title="Helper class that is able to convert objects to GUIDs and back. ">GUID</a> to an object reference of specified type. </p>
<div class="typeconstraint">
<dl><dt><b>Type Constraints</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em>T</em></td><td>&#160;:</td><td valign="top"><em>Object</em></td><td>&#160;</td></tr>
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<p>Unity 4.5+ makes it possible to hide the move tool. </p>

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<p>Fix the import settings for the specified texture, re-importing it if necessary. </p>

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<p>Fix the import settings for the specified texture, re-importing it if necessary. </p>

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<p>Integer vector field. </p>

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          <td class="paramtype">string&#160;</td>
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          <td class="paramname"><em>leftCaption</em>, </td>
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          <td class="paramname"><em>rightCaption</em>, </td>
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          <td class="paramname"><em>x</em>, </td>
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          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>y</em>&#160;</td>
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<p>Integer vector field. </p>

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          <td class="paramname"><em>prefix</em>, </td>
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          <td class="paramname"><em>rect</em>&#160;</td>
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<p>Integer rectangle field. </p>

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          <td>(</td>
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          <td class="paramname"><em>scale</em></td><td>)</td>
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<p>Helper function that checks to see if the scale is uniform. </p>

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          <td>(</td>
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          <td class="paramname"><em>go</em></td><td>)</td>
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<p>Check to see if the specified game object has a uniform scale. </p>

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          <td>(</td>
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<p>Load the asset at the specified path. </p>

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          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>path</em></td><td>)</td>
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<p>Convenience function to load an asset of specified type, given the full path to it. </p>
<div class="typeconstraint">
<dl><dt><b>Type Constraints</b></dt><dd>
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          <td class="paramname"><em>force</em>&#160;</td>
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<p>Change the import settings of the specified texture asset, making it readable. </p>

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          <td class="paramname"><em>obj</em></td><td>)</td>
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<p>Get the specified object's <a class="el" href="class_g_u_i_d.html" title="Helper class that is able to convert objects to GUIDs and back. ">GUID</a>. </p>

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          <td class="memname">static void NGUIEditorTools.RegisterUndo </td>
          <td>(</td>
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          <td class="paramname"><em>name</em>, </td>
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          <td class="paramtype">params Object[]&#160;</td>
          <td class="paramname"><em>objects</em>&#160;</td>
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          <td>)</td>
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<p>Create an undo point for the specified objects. </p>

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<p>Repaints all inspector windows related to sprite drawing. </p>

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          <td>(</td>
          <td class="paramtype">MonoBehaviour&#160;</td>
          <td class="paramname"><em>mb</em>, </td>
        </tr>
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          <td class="paramtype">System.Type&#160;</td>
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<p>Convenience function that replaces the specified MonoBehaviour with one of specified type. </p>

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          <td>(</td>
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        </tr>
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          <td class="paramname"><em>classID</em>&#160;</td>
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<p>Convenience function that replaces the specified MonoBehaviour with one of specified class ID. </p>

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          <td>(</td>
          <td class="paramtype">SerializedObject&#160;</td>
          <td class="paramname"><em>ob</em>, </td>
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<p>Convenience function that replaces the specified MonoBehaviour with one of specified class ID. </p>

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<p>Convenience function that replaces the specified MonoBehaviour with one of specified class ID. </p>

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          <td>(</td>
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<p>Convenience function that replaces the specified MonoBehaviour with one of specified type. </p>
<div class="typeconstraint">
<dl><dt><b>Type Constraints</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em>T</em></td><td>&#160;:</td><td valign="top"><em>MonoBehaviour</em></td><td>&#160;</td></tr>
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          <td>(</td>
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          <td class="paramname"><em>worldPoints</em>, </td>
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          <td></td>
          <td class="paramtype">Vector2&#160;</td>
          <td class="paramname"><em>mousePos</em>&#160;</td>
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<p>Determine the distance from the mouse position to the world rectangle specified by the 4 points. </p>

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          <td>(</td>
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<p>Raycast into the specified panel, returning a list of widgets. Just like NGUIMath.Raycast, but doesn't rely on having a camera. </p>

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          <td>(</td>
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<p>Select the specified game object and remember what was selected before. </p>

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<p>Helper function that returns the selected root object. </p>

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          <td>(</td>
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<p>Helper function that returns the selected root object. </p>

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<p>Select the previous game object. </p>

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          <td class="memname">static void NGUIEditorTools.SelectSprite </td>
          <td>(</td>
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          <td class="paramname"><em>spriteName</em></td><td>)</td>
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<p>Select the specified sprite within the currently selected atlas. </p>

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          <td>(</td>
          <td class="paramtype"><a class="el" href="class_u_i_atlas.html">UIAtlas</a>&#160;</td>
          <td class="paramname"><em>atlas</em>, </td>
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          <td class="paramkey"></td>
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          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>spriteName</em>&#160;</td>
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          <td>)</td>
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<p>Select the specified atlas and sprite. </p>

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          <td>(</td>
          <td class="paramtype">Vector2&#160;</td>
          <td class="paramname"><em>pos</em></td><td>)</td>
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<p>Select the topmost widget underneath the specified screen coordinate. </p>

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          <td>(</td>
          <td class="paramtype">GameObject&#160;</td>
          <td class="paramname"><em>start</em>, </td>
        </tr>
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          <td class="paramtype">Vector2&#160;</td>
          <td class="paramname"><em>pos</em>, </td>
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          <td class="paramkey"></td>
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          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>inFront</em>&#160;</td>
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<p>Select the next widget in line. </p>

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          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>width</em></td><td>)</td>
          <td></td>
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<p>Unity 4.3 changed the way LookLikeControls works. </p>

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          <td class="memname">static void NGUIEditorTools.ShowSpriteSelectionMenu </td>
          <td>(</td>
          <td class="paramtype">Vector2&#160;</td>
          <td class="paramname"><em>screenPos</em></td><td>)</td>
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<p>Show a sprite selection context menu listing all sprites under the specified screen position. </p>

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          <td class="memname">static void NGUIEditorTools.UpgradeTexturesToSprites </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_u_i_atlas.html">UIAtlas</a>&#160;</td>
          <td class="paramname"><em>atlas</em></td><td>)</td>
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<p>Automatically upgrade all of the UITextures in the scene to Sprites if they can be found within the specified atlas. </p>

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          <td>(</td>
          <td class="paramtype">GameObject&#160;</td>
          <td class="paramname"><em>root</em></td><td>)</td>
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<p>Helper function that checks to see if this action would break the prefab connection. </p>

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<h2 class="groupheader">Property Documentation</h2>
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<p>Returns a usable texture that looks like a dark checker board. </p>

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<p>Returns a blank usable 1x1 white texture. </p>

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<p>Returns a usable texture that looks like a high-contrast checker board. </p>

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<p>Gradient texture is used for title bars / headers. </p>

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<p>Previously selected game object. </p>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li>D:/Projects/NGUI/Assets/NGUI/Scripts/Editor/<a class="el" href="_n_g_u_i_editor_tools_8cs.html">NGUIEditorTools.cs</a></li>
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